Battlefox#11484
wrote on 2021-10-16 20:05:17
worked fine, but i did require my 3rd pet, Animite Broodling (1,1,1) to use Siphon anima
ApolloGiant#1378
wrote on 2021-05-22 10:59:58
For anyone else just trying to clear the tournament for whom this strat most closely matches your collection. Replace that third pet with Runeforged servitor or iron starlet for the windup supercharge windup to one shot summer.
Grancran#1677
wrote on 2021-05-21 14:29:55
Tried this two times in a row with my Elekk Plushie as the third. Big fails both times. I cannot recommend this strategy. I even tried swapping in Elekk to take some of the hits. The turret + lightning decimates too quickly.
SilkCharm
wrote on 2021-04-28 18:44:42
My tiny snowman died at the end of STORMEON Turn 2. No hope - Valkyr died before Summer came in. Must be RNG or has something changed?
Gráinne
wrote on 2021-04-29 00:55:34
Well, from my comment below, it worked for me in prepatch, and AFAIR there have been no changes since then. If your Snowman died in two hits, I can only think they must have been crits, but I'm not there to check at the moment. Two crits in a row just at the wrong time is one of those 1-in-400 chances that a lot of strats ar vulnerable to.
Gráinne
wrote on 2020-10-14 18:06:44
Memo to self: Never, NEVER follow instructions blindly.
This all went beautifully, and I wasn't even paying attention to CDs, not that any of my addons to watch them are working on the first day of prepatch, until my (H/H) Valk came back in and Summer Dodged my CoD. I'm not sure what sequence or length of Snowballs meant that Dodge was available just on the wrong round.
However, the Valk was still just enough to finish Summer off without ever having to resort to my third pet, so all is well! A new favourite for me. :)
P.S Bonus points for using the Tiny Snowman! :) (edited)
Anna#12522
wrote on 2021-02-08 20:23:44
We're all Tiny Snowman stans here
Clarx
wrote on 2019-08-21 06:55:52
With a B/B U.Val'kyr you HAVE to use a 3rd pet, even with good RNG
All scripts here were not working 100% ... mine did so far. (I use a mechanical with "Decoy" as 3rd pet, therefore the 1st line)
ability(Decoy:334)
standby [ enemy.ability(Dodge:312).usable ]
standby [ enemy.aura(Dodge:311).exists ]
ability(Curse of Doom:218)
ability(Haunt:652) [ enemy(#1).active ]
ability(Deep Freeze:481) [ self.round=1 ]
ability(Deep Freeze:481) [ enemy(#3).active &enemy.round>2 ]
ability(Call Blizzard:206) [ enemy.round~2,4 ]
change(#2)
ability(#1)
change(#1)
Enderes#1241
wrote on 2020-12-02 12:42:16
Well darn. Looks like I have to get a new Val'kyr, because my Elekk Plushie can't actually attack.
DragonsAfterDark
wrote on 2020-08-20 20:09:28
8.3 Changes:
With the extra power to elemental attacks while Blizzard is up, the Snowman is really pulling its weight here! At the point mine died, you might as well just skip CoD and Shadow Slash until the UBV or Summer dies. The third pet should need minimal hits to win.
Shadowlands Beta:
Strat is good to go.
Danetch
wrote on 2019-07-12 04:16:06
doesn't work as is for elek plushie : when valk enters again after snowman dies, pass twice for summer's dodge, then Haunt (don't MF, he'll dodge on expiry), when haunt is done ticking, have your valk enter a last time : she dies, but can finish him in the undead round. elek plushie stays alive and it's a win
Bee#1444
wrote on 2019-04-03 12:28:38
this works great and levels well, pet went from 14 to 17. thanks and thanks to those that posted the scripts.
Eekwibble
wrote on 2018-08-13 14:50:25
Leveling strat script which will not use Curse of Doom if Summer has Dodge available or active:
standby [ self(#1).active & enemy.round~6,7 ]
change(#3) [ enemy(#3).active & !self(#3).played ]
ability(Curse of Doom:218)
ability(Haunt:652) [ enemy(#1).active ]
ability(Deep Freeze:481) [ self.round=1 ]
ability(Call Blizzard:206) [ enemy.round~2,4 ]
change(#2)
ability(#1)
change(#1)
YSK wrote on 2018-04-29 21:51:42
got a levelling pet for third slot so this script changes pets at first round of third enemy. try out. btw awesome strategy thanks.
change(#2) [ self(#1).dead ]
change(#3) [ enemy(#3).active & enemy.round = 1 ]
change(#2) [ self(#3).active ]
change(#1) [ self(#2).dead ]
ability(Curse of Doom) [ enemy(#1).active ]
ability(Haunt) [ enemy(#1).active ]
ability(Shadow Slash)
ability(Deep Freeze)
ability(Call Blizzard) [ weather(Lightning Storm).duration > 0 ]
ability(Call Blizzard) [ enemy(#3).active ]
ability(Snowball)
ET wrote on 2017-10-24 18:50:56
My TD Script:
if [enemy(#3).active]
standby [enemy.round=1]
standby [enemy.round=2]
ability(#3) [self(#2).active]
ability(#2)
ability(#1)
endif
ability(#2) [round=1]
ability(#3) [round=2]
ability(#3) [round=3]
ability(#2) [round=6]
ability(#1)
Works but if you get to maany crits you could fail(5%).
Air
wrote on 2017-11-09 17:38:10
Doesnt work at all. Had to help manually all the time.
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